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Interactive Game Design for Learning of United Nusantara in the Majapahit Era

Liliana, and Satiabudhi, Gregorius and Erandaru, and Rostianingsih, Silvia (2014) Interactive Game Design for Learning of United Nusantara in the Majapahit Era. Asian Research Publishing Network Journal of Engineering and Applied Sciences, 9 (12). pp. 2411-2417. ISSN 1819-6608

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        Abstract

        Know the national history is important to develop patriotism. Nowaday, young generations have less interest on learning national history. It needs creative media to deliver the content of history to them. If history is packed as film, picture book, animation or a popular media lately, computer game, it will be easier to be learn. Observing the need to introduce Indonesian National history especially to young generation, in this research will be developed a learning scheme through an interesting media, computer game. In designing game which adopt some important aspects in history, game play and story board plays a significant role. This game will contain three aspects socio-cultural, government and economy. These aspects are selected because represents modern Indonesia#65533s condition. Diverse ethnic groups, archipelago country and similar economic as living support. Socio-cultural aspect will be represent by daily activities and public buildings. Governmental aspect will be represent by arrange territory and military. Economy aspect will show agriculture, trading and mining. This game is a strategy turn based game because the main goal of this game is to unity the entire island in nusantara (Indonesia). Since every player can make different strategy, this game can yield different results. This situstion limits delivering history content. Socio-cultural, governmental and economy aspect are not depend on chronology. Thus, these aspects can be represent in the game appropriately. To limit the wide area of nusantara and the long history since the first king of Majapahit until the last king, this game is limited until entire nusantara island are conquered. This time is about king Hayam Wuruk era.

        Item Type: Article
        Additional Information: luaran dari PHB 2014
        Uncontrolled Keywords: Strategy turn based game, computer game, Majapahit empire, war strategy game, game based learning
        Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
        Divisions: Faculty of Industrial Technology > Informatics Engineering Department
        Depositing User: Admin
        Date Deposited: 23 Jan 2015 00:46
        Last Modified: 18 Dec 2019 09:10
        URI: https://repository.petra.ac.id/id/eprint/16884

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