Redyantanu, Bramasta Putra and Yatmo, Yandi Andri and Atmodiwirjo, Paramita (2024) Object as Portal: Actual-Virtual Multi-space of Temporary Urban Games Space. [UNSPECIFIED]
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Abstract
This study proposes utilizing AI text-to-image technology to project virtual multi-space onto the spatial operations of actual objects. The foundation of this research lies in demonstrating multi-space within urban game spatial practices. The interplay between actual and virtual notions of space recalls the multi-space concept. The actual-virtual relationship is infinite, potentially giving rise to virtual entities mirrored through spatial mechanisms and operations. Alun-alun, a public space in Indonesia, undergoes everyday time-based temporal-spatial alterations. Notably, it transforms into an imaginative game space at night. By constructing temporary spaces with simple game objects and mechanisms, we observe the potential for multi-space presence based on spatial operations. Generative AI, particularly text-to-image operations in architecture, can project game objects and their properties, revealing various virtual, imaginative multi-space alterations. The study�s findings contribute to expanding spatial design methods in architecture, envisioning collaboration between multi-non-physical spaces within the actual-virtual framework in the future digital realm.
Item Type: | UNSPECIFIED |
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Additional Information: | Karya Ilmiah Studi S3 |
Uncontrolled Keywords: | Generative, Multi-space, Actual-Virtual, Artificial Intelligence, Space Place |
Subjects: | N Fine Arts > NA Architecture |
Divisions: | Faculty of Civil Engineering and Planning > Architecture Department |
Depositing User: | Admin |
Date Deposited: | 13 Jul 2024 16:54 |
Last Modified: | 18 Jul 2024 23:07 |
URI: | https://repository.petra.ac.id/id/eprint/21054 |
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