Games and Multimedia Implementation on Heroic Battle of Surabaya: An Android Based Mobile Device Application

Handojo, Andreas and Resmana, Lim and Andjarwirawan, Justinus and SUNARYO, SANDY (2016) Games and Multimedia Implementation on Heroic Battle of Surabaya: An Android Based Mobile Device Application. Springer.

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Abstract

Number of users of who use mobile devices and other handheld devices
is rapidly increased (such as smartphones and tablet computers). This phenomena
has changed the lifestyle of many people, especially in the ease of access to
information. For example, access to any business information, political information,
tourism information, as well as educational information. Education has also entered
a new era, where books and other teaching materials, are not only presented using
paper media but also in electronic form. Student can easily access that electronic
information using computer/laptop or smartphone/tablet PC. So now, learning can
be delivered in a more interesting and interactive media and model. It becomes new
challenges for education, especially in teaching nation history, where education in
paper material is no longer quite interesting. Therefore, new teaching media is
required, that more interesting and interactive to the student. At this time, there are
not many applications on mobile devices that explore education especially on
heroic history of Indonesia. On the other hand, the education of heroic history
become more necessary today, especially for young people. To answer this challenge,
in this research we like to build an application software based on android
mobile devices that contain education the history of the heroic battles 10 November
1945 in Surabaya. The application will provide the information of battle history,
and also games and multimedia interactive such as sound, video streaming that built
on android based mobile device. With this educational applications we expected
that everyone especially young people can learning the knowledge about the history
of the heroic battle 10 November 1945 Surabaya in the mobile device based on Android in interactive educational applications that provide a thorough understanding
and fascinating history of the events surrounding the battle, and also
exploring the historic sites in Surabaya and found fascinating city of Surabaya.

Item Type: Book
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Faculty of Industrial Technology > Informatics Engineering Department
Depositing User: Andreas Handojo
Date Deposited: 22 Apr 2016 05:25
Last Modified: 22 Apr 2016 05:25
URI: https://repository.petra.ac.id/id/eprint/17313

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