SKYRIM AS A REPRESENTATION OF THE AMERICAN DOMINANT CULTURE

HARTANTO, RUDI and Basuki, Ribut (2016) SKYRIM AS A REPRESENTATION OF THE AMERICAN DOMINANT CULTURE. [UNSPECIFIED]

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Abstract

This thesis aims to give pictures of the American values in an American cultural product, Bethesda’s Elder Scroll V: Skyrim. I will use ideology as the concept to show that cultural products contain ideologies or values of the dominant group. The study shows that in the games, traditional American values serve as the standard values of the American dominant group. Furthermore, I show that American values in the video game are the same, although some values are shifting. In conclusion, I find out that Elder Scroll V: Skyrim has all of the
American traditional values. The medieval setting of the game somehow shifts some values like material wealth since bloodline status is appreciated. Thus, Elder Scroll V: Skyrim does represent the American society and how it should be.

Item Type: UNSPECIFIED
Uncontrolled Keywords: Traditional American values, video game, fantasy
Subjects: P Language and Literature
Divisions: Faculty of Letter > English Department
Depositing User: Admin
Date Deposited: 08 Apr 2023 22:25
Last Modified: 12 Oct 2023 09:26
URI: https://repository.petra.ac.id/id/eprint/20346

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