Santoso, Leo Willyanto and Priyowidodo, Gatut (2024) Gamification as Online Teaching Strategy: Case Study from Various Subjects. [UNSPECIFIED]
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Abstract
The Covid-19 pandemic has caused a significant transformation in
the field of education, necessitating a rapid and extensive shift to online
instructional methods. This study investigates the application of gamification as
a potent approach for augmenting involvement, motivation, and educational
achievements in the online learning landscape. Leveraging insights from
previous research and practical insights, this article delves into the fundamental
principles of gamification, its advantages within the realm of online education,
and provides practical recommendations for its effective implementation.
Through the presentation of successful instances and recommended practices,
we illustrate how gamification can address the challenges of remote learning,
ensuring both the continuity of education and the establishment of an engaging
and interactive virtual classroom
| Item Type: | UNSPECIFIED |
|---|---|
| Subjects: | Q Science > QA Mathematics > QA76 Computer software |
| Divisions: | Faculty of Communication Science > Communication Science Department |
| Depositing User: | Admin |
| Date Deposited: | 30 Dec 2024 18:16 |
| Last Modified: | 21 Jul 2025 08:59 |
| URI: | https://repository.petra.ac.id/id/eprint/21674 |
