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Potentials of Kinect as Motion Capture Tool for Digital Character Animation

Pranayama, Aristarchus and Erandaru, and GUNAWAN, TOMMY and CAHYA, CHRISTIAN HENSEN (2022) Potentials of Kinect as Motion Capture Tool for Digital Character Animation. [UNSPECIFIED]

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          Abstract

          Kinect is a motion capture sensor device that was originally used for video game controllers, but is now used for various purposes requiring motion sensors. Kinect is relatively cheap and easy to obtain and use as motion capture to move 3D digital characters. In this study, trials were carried out on the ability of Kinect to set-up a motion capture system that was as simple as possible and generally easily accessible. The test results obtained showed the most effective results and suggestions or use and set-up to be able to move a 3D digital character. It is hoped that these results can help in maximizing Kinects potential in its use.

          Item Type: UNSPECIFIED
          Additional Information: Yang lalu pernah mengajukan sebagai Seminar dan belum dipublikasikan dalam prosiding, ini pengajuan sebagai Publikasi Jurnal.
          Uncontrolled Keywords: Kinect, motion capture, digital character, 3D
          Subjects: T Technology
          N Fine Arts > NX Arts in general
          Divisions: Faculty of Art and Design > Visual Communication Design Department
          Depositing User: Admin
          Date Deposited: 22 Feb 2022 14:29
          Last Modified: 14 Sep 2022 09:28
          URI: https://repository.petra.ac.id/id/eprint/19619

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