CHELSEA, FIORELLA and Yuwono, Elisabeth Christine and Yusuf, Vanessa (2023) Designing a Board Game as a Medium for Introduction to Indonesian Spices for Generation Z. In: International Conference of Humanities and Social Science (ICHSS), 27-12-2023 - 27-12-2023, Surakarta - Indonesia.
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Abstract
As a cultural heritage that is still frequently used until now, spices play an important role in Indonesian peoples kitchen affairs. However, many of Generation Z are less familiar with Indonesian spices commonly used in cooking. The cause of the lack of knowledge is that they rarely see and use it directly during their activities. On the other hand, they have also made things easier with instant spices or ready-made food sold by restaurants or cafes. Therefore, this design aims to introduce Indonesian spices interactively and encourage the active involvement of Generation Z. This design used qualitative research methods by collecting data through interviews, observations, questionnaires, and literature studies. The data analysis methods used are the Why Test, 4P, and SWOT. The result of this design is a board game as a medium for Generation Z to learn about 20 types of spices cultivated in Indonesia.
Item Type: | Conference or Workshop Item (Paper) |
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Additional Information: | Conference sudah berlangsung Desember 2023, tetapi untuk file prosiding diganti menjadi LoA jurnal EUDL yang akan terbit pada 2024 (dikoordinir oleh conference ICHSS ini) |
Uncontrolled Keywords: | Spices, Generation Z, Educational Media, Board Game |
Subjects: | L Education N Fine Arts |
Divisions: | Faculty of Art and Design > Visual Communication Design Department |
Depositing User: | Admin |
Date Deposited: | 29 Feb 2024 20:13 |
Last Modified: | 01 Mar 2024 00:00 |
URI: | https://repository.petra.ac.id/id/eprint/20817 |
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