Pranayama, Aristarchus and Pak, Hongsik (2024) Evaluating Game-Based and Immersive Learning Design Principles for Authentic Cultural Heritage Experiences. In: The 7th International Conference on Culture Technology - ICCT 2024, 26-10-2024 - 26-10-2024, Daegu - South Korea.
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Abstract
This study examines the influence of game-based and immersive learning methodologies on student engagement, academic performance, and the preservation and dissemination of cultural heritage. Through a comprehensive comparative analysis of educational techniques including game-based learning, serious games, digital game-based learning, play-based learning, and immersive technologies, the research highlights the efficacy of these approaches in enhancing educational experiences. The findings indicate that incorporating interactive and immersive experiences significantly enhances students understanding and appreciation of cultural heritage. These methods have proven to be effective tools in interdisciplinary education, providing innovative avenues for cultural heritage education and contributing to the fields of pedagogy and heritage preservation.
Item Type: | Conference or Workshop Item (Paper) |
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Additional Information: | no certificate given |
Uncontrolled Keywords: | cultural heritage, game-based learning, immersive methods, student engagement, education outcomes |
Subjects: | L Education > LB Theory and practice of education |
Divisions: | Faculty of Art and Design > Visual Communication Design Department |
Depositing User: | Admin |
Date Deposited: | 30 Oct 2024 03:29 |
Last Modified: | 30 Nov 2024 20:05 |
URI: | https://repository.petra.ac.id/id/eprint/21309 |
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