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Optimalisasi Hasil Belajar melalui Pretest dan Posttest Menggunakan Gamifikasi pada Mata Kuliah Bahasa Indonesia

Hariyanto, and Tiofani, Stacy (2025) Optimalisasi Hasil Belajar melalui Pretest dan Posttest Menggunakan Gamifikasi pada Mata Kuliah Bahasa Indonesia. [UNSPECIFIED]

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      Abstract

      This research aims to investigate how effective pretests and posttests with gamification in enhancing student learning outcomes in the Indonesian Language course. Learning Indonesian language is often perceived as less engaging, compulsory, theoretical, and comprising abstract concepts. The researcher involved 152 subjects across four different Indonesian language classes, administering pretests and posttests before and after the material was explained. Two types of gamification were employed: Mentimeter in one class and Quizizz for three classes. The results reveal that all classes demonstrated higher posttest scores compared to their pretest scores. This finding suggests that gamification helps students become more engaged, motivated, focused, and better understand the material, as reflected in improved learning outcomes in Indonesian language course.

      Item Type: UNSPECIFIED
      Uncontrolled Keywords: pretest, posttest, gamification, Indonesia language, learning outcome
      Subjects: L Education > LB Theory and practice of education
      P Language and Literature
      Divisions: UNSPECIFIED
      Depositing User: Admin
      Date Deposited: 24 Jun 2025 16:27
      Last Modified: 27 Jun 2025 12:24
      URI: https://repository.petra.ac.id/id/eprint/21630

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