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Items where Author is "Salamoon, Daniel Kurniawan"

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Number of items: 19.

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Salamoon, Daniel Kurniawan and NDOEN, AMADEUS JACARANDA CHRISTNA and IRAWAN, BRYANT PRASADEVA and SUSANTO, GABRIELA ANGELINE WIDYA (2023) Introducing Indonesian Culture through Educative Boardgame Using Augmented Reality: A Prototype of Grand Indonesia Java Edition Boardgame. [UNSPECIFIED]

Salamoon, Daniel Kurniawan (2021) Anime Sebagai Media Edukasi Digital Mengenai Fungsi Sel Darah Merah (Analisis Visualisasi Karakter AE 3803 Pada Anime Hataraku Saibou). [UNSPECIFIED]

NOVA, FELISIA and Salamoon, Daniel Kurniawan (2021) PERANCANGAN VISUAL BRANDING HAMPER DAN GIFT WANDERLAND. [UNSPECIFIED]

Article

Salamoon, Daniel Kurniawan and Siaputra, Hanjaya and Kristianto, David (2023) The Implementation of Board Game as an Educational Medium about Stunting in Surabaya, Indonesia. International Journal of Social Science And Human Research, 6 (10). pp. 6464-6472. ISSN 2644-0695

NATANIA, GABRIELLE VICTORY and Salamoon, Daniel Kurniawan and Cahyadi, Jacky (2023) The Analysis of Mental Health Messages in Videos BTS Music Era �Love Myself and Love Yourself�. International Journal of Science, Engineering and Management, 10 (8). pp. 84-87. ISSN 2456-1304

Salamoon, Daniel Kurniawan and Muljosumarto, Cindy (2020) ANALISIS VISUAL WARNA PADA GAME POST APOCALYPTIC (STUDI GAME THE LAST OF US, METRO EXODUS, DAN HORIZON ZERO DAWN). Jurnal Andharupa, 6 (1). pp. 18-31. ISSN 2477-3913

Salamoon, Daniel Kurniawan (2019) Studi Semiotika Karakter Monokuma pada Anime Franchise Series �Danganronpa�. Jurnal Andharupa, 5 (1). pp. 24-36. ISSN 2477-3913

Salamoon, Daniel Kurniawan (2017) Sticker LINE, Sebuah Jembatan Simbolik Teknologi Interaksi Manusia dalam Media Komunikasi. Jurnal Nirmana, 16 (1). pp. 12-17. ISSN 0215-0905

Salamoon, Daniel Kurniawan (2016) Komodifikasi Kekuasaan dalam Anime Guilty Crown. Jurnal Saintek, 13 (1). pp. 56-62. ISSN 1693-8917

Salamoon, Daniel Kurniawan (2014) STUDI ANALISIS PROSES INTERAKSI KOMUNIKASI DALAM GAME ONLINE DRAGON NEST. JURNAL KAJIAN MEDIA DAN KOMUNIKASI, 1 (5). pp. 63-78. ISSN 97723374670104

Conference or Workshop Item

FANDRAYANI, AMELIA and Tanudjaja, Bing Bedjo and Salamoon, Daniel Kurniawan (2021) Perancangan Model Website Interaktif Untuk Meningkatkan Pengetahuan dan Kesadaran Terhadap Impostor Syndrome. In: SEMINAR NASIONAL PSIKOLOGI DAN ILMU HUMANIORA (SENAPIH), 24-05-2021 - 24-05-2021, Malang - Indonesia.

Salamoon, Daniel Kurniawan (2021) Anime Sebagai Media Edukasi Digital (Analisis Karakter AE 3803 Pada Anime Hataraku Saibou). In: DXC 2021, 24-04-2021 - 24-04-2021, Surabaya - Indonesia.

Salamoon, Daniel Kurniawan (2019) WANITA DAN KEKUASAAN Studi Analisis Karakter Yuzuriha Inori Dalam Anime Guilty Crown. In: ANIMAKINI, 20-09-2019 - 20-09-2019, JAKARTA - INDONESIA.

Salamoon, Daniel Kurniawan and Sutanto, Ryan Pratama (2017) REPRESENTATION OF POWER IN A SMARTPHONE (Semiotic Analysis of Smartphone Culture in Watch Dog Game). In: 4th BANDUNG CREATIVE MOVEMENT, 10-10-2017 - 10-10-2017, Bandung - Indonesia.

Christianna, Aniendya and Salamoon, Daniel Kurniawan (2015) Masculinity Representation In Anime (Semiotic Analysis About The Representation Of Masculinity In Tiger And Bunny Anime). In: The 3rd International Conference on Creative Industry, 11-08-2015 - 11-08-2015, Surabaya - Indonesia.

Salamoon, Daniel Kurniawan (2013) INSTAGRAM, KETIKA FOTO MENJADI MEDIATOR KOMUNIKASI LINTAS BUDAYA DI DUNIA MAYA. In: ISU KONTEMPORER DALAM KAJIAN MEDIA DAN KOMUNIKASI PROFESIONAL, 14-12-2013 - 14-12-2013, SURABAYA - INDONESIA.

Other

Salamoon, Daniel Kurniawan (2012) Perjuangan Belum Berhenti. DKV Petra.

Salamoon, Daniel Kurniawan (2011) Potret Kini. DKV.

Thesis

Salamoon, Daniel Kurniawan (2009) Perancangan buku esai fotografi Bandungan di kabupaten Semarang. Bachelor thesis, Petra Christian University.

This list was generated on Sat Apr 20 21:50:00 2024 WIT.